


Artificial Stupidity: Friendly NPCs tend to get lost, stuck in rooms, refuse to follow you after a while and shoot you in the back.They have none of the HECU's redeeming qualities, and are established to be cold-blooded killers whose only concern is killing as many aliens and remaining witnesses as possible. The Black Ops play this trope straight to a T.

While they are ordered to and do silence witnesses like in Half-Life, they are also shown to genuinely care for one another, won't back down in the face of hostile aliens or traitorous Black Ops, and will make it a point to escape Black Mesa together or die trying. By the time Shephard receives the order to pull out, many of the HECU just want to get out of Black Mesa alive and in one piece together, rather than indiscriminately slaughter the scientists and security personnel for no gain. They're all in for stopping the Alien Invasion, but unfortunately, they have little idea on how to actually stop the aliens from pouring in aside from shooting whatever creatures they come across. This game makes it clear that, while they indeed performed less-than-desirable actions against the Black Mesa personnel, it turns out that they're just as in the dark as the former are with regards to what is actually happening.

